2024年4月4日木曜日

Avian Adventure MRリリース

 https://www.meta.com/ja-jp/experiences/7470795092972146/

2024年4月1日月曜日

Avian Adventure MR

Avian Adventure MR is an MR action game consisting of four stages.  You can control a bird flying around a real room to collect fruits and coins.

Overview:

 In the entrance scene, you can select a stage and start each stage by clicking the start button. The game begins when you press the grip and trigger buttons at the same time, and a bird comes out of the cage. You can take off with the left controller's Y button and control it with the left and right thumbsticks. Scores are added when you collect lemons growing from the walls of the real room or coins in the air. Touching enemy that appear along the way will cause damage and reduce HP, and the game is over when HP reaches zero. The game clears after one minute, and the score you earned is recorded. The top ten rankings are displayed in the entrance.


Detailed Instructions and Precautions:

If the logo matching the shape of the room does not appear in the entrance scene, the room model setup is incomplete. Please close the app and run the room scan in the settings. If you do not know how to set it up, you can also scan the room model by running the Quest 3's First Encounter app.

-In the entrance, you can reset the position of the menu panel using the start button on the left controller.

-During the game, pressing the start button on the left controller will switch the display of the hand menu.

-In the entrance menu and hand menu, you can toggle on and off the music and controller vibration.

-The content of the cube displayed in the entrance changes with each stage clear. This cube can be moved by gripping the corner with the controller and its size can be changed.

Avian Adventure MR privacy policy

 1. Data Collection Explanation:

Our app does not collect any personal data from users. We respect your privacy and ensure that no personal information is gathered.


2. Data Usage Explanation:

Since our app does not collect any personal data, we do not use any user data for any purpose.


3. Data Deletion Policy:

As no personal data is collected or stored by our app, there is no need for a data deletion request.


4. Data Protection Compliance:

Our organization and app comply with data protection regulations. We do not collect or store any user data, thereby eliminating the risk of security vulnerabilities related to data privacy.

2024年1月24日水曜日

Room Reflect Shooter MR privacy policy

1. Data Collection Explanation:
Our app does not collect any personal data from users. We respect your privacy and ensure that no personal information is gathered.

2. Data Usage Explanation:
Since our app does not collect any personal data, we do not use any user data for any purpose.

3. Data Deletion Policy:
As no personal data is collected or stored by our app, there is no need for a data deletion request.

4. Data Protection Compliance:
Our organization and app comply with data protection regulations. We do not collect or store any user data, thereby eliminating the risk of security vulnerabilities related to data privacy.

Room Reflect Shooter MR

 Overview:

This is an MR shooting game consisting of three stages. In the entrance scene, you select a stage and click the start button to begin each stage. Enemies appear on the walls of the real room, and you shoot them down with fireballs released by pulling the controller's trigger. The fireballs reflect off the walls of the real room. The game ends after a set time, resulting in either game clearance or the appearance of a boss. Defeating the boss results in game clearance. Upon clearing the game, your score is recorded based on the type of enemies defeated, with rankings up to the top 10.

Detailed Instructions and Cautions:

-If the walls matching the room's shape do not appear in the entrance scene, the room model setup is incomplete; close the app and perform a room scan in the settings.

If you don't know how to set it up, you can also scan the room model by running the First Encounter app for Quest3.

-In the entrance, you can reset the position of the menu panel using the start button on the left controller.

-During the game, pressing the start button on the left controller toggles the hand menu display.

In the entrance or hand menu, you can toggle the music and controller vibration on and off.

-You can fire up to five fireballs at once.

-Fireballs disappear after hitting an enemy, yourself, or after five seconds.

-Fireballs, whether yours or the enemy's, cause damage if they hit your head, and the game ends in game over if you take a certain amount of damage.


Privacy Policy

2023年12月14日木曜日

UnityでGeminiを使用する

↓ChatGPTさんにドキュメント読んでもらって書いてもらったものそのまま


using UnityEngine;

using UnityEngine.Networking;

using System.Collections;


public class GoogleGeminiAPI : MonoBehaviour

{

    private string apiKey = "A"; // APIキーを設定

    private string apiUrl = "https://generativelanguage.googleapis.com/v1beta3/models/text-bison-001:generateText";


    void Start()

    {

        StartCoroutine(SendRequestToGemini("Write a story about a magic backpack"));

    }


    IEnumerator SendRequestToGemini(string promptText)

    {

        string requestData = "{\"prompt\": {\"text\": \"" + promptText + "\"}}";

        byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(requestData);


        UnityWebRequest request = new UnityWebRequest(apiUrl + "?key=" + apiKey, "POST");

        request.uploadHandler = new UploadHandlerRaw(bodyRaw);

        request.downloadHandler = new DownloadHandlerBuffer();

        request.SetRequestHeader("Content-Type", "application/json");


        yield return request.SendWebRequest();


        if (request.result != UnityWebRequest.Result.Success)

        {

            Debug.LogError("Error: " + request.error);

        }

        else

        {

            Debug.Log("Response: " + request.downloadHandler.text);

            // ここでレスポンスの処理を行います

        }

    }

}